Catching up with posting releases from the last few weeks:<br /><br />*** Vendetta 1.8.754<br />- Added a sector load time client-side analytic to help detect long sector loads.<br /><br />*** Vendetta 1.8.753<br />- Corporate Sector Run now has a level 3 combat requirement to play.<br />- Reduced the amount of mission information sent to players when they log in, speeding up login time.<br /><br />*** Vendetta 1.8.752<br />- Updated the client mission cache to improve login behaviour on some latent connections.<br /><br />*** Vendetta 1.8.751<br />- Fixed a Quest crash in cases where the game and the Launcher are started at the same time.<br />- Fixed Quest crash if the game is quit very early in the loading process.<br />- Mission-based NPCs no longer aggro if the ship they're defending is hit with a repair gun.<br />- Fixed issue with changing Capship Access rights not being applied to all of a player's capships if they are in the same sector.<br /><br />(Note, we're still tracking and trying to fix some intermittent Quest problems that have been challenging to debug).